Monday, February 20, 2017

Censers & Tocsins - Chaos Lord on Daemonic Mount WIP

This is Dipteras the Flyborn on Gorebeast. He is my Chaos Lord on Daemonic Mount with Mark of Nurgle. He is a lord on his path to glory to gain Nurgle's favor.

I got the idea for this when I saw the gorebeast bits for sale (just the beast, not the chariot or horses). I knew I could do something with it, particularly giving it a rider. Again made with more putrid blightking bits, and even some spare Stormcast Eternal bits. His hammer is from an Ogors kit.

With the gorebeast I opted to not put on the helmet, because I like the look of the original head, and I removed the big spikes. I hollowed out the spike casings and gave it those 2 tentacles. The tentacles are actually the unused Dracoth tails from my previous 2 Dracoth conversions (I did a tentacle tail on my Harbinger of Decay, and my Lord-Celestant is riding a bear, which doesn't really have a tail). Then I sculpted the suction cups on. When I paint them, they will definitely have a slimy glossy look.

This is all for now of this small Nurgle force. I need to make just one more thing to reach that 1000 points sweet spot, and that will be some Chaos Marauders with Mark of Nurgle. More on that another day when I get the parts.

Friday, February 17, 2017

Censers & Tocsins - Harbinger of Decay WIP

This is Gagnus the Ratcatcher, my Harbinger of Decay. Gagnus was a Nurgle lord who displeased his god in a defeat (to Stormcast Eternals no less), and as punishment his quest it to collect rat (particularly Skaven) corpses for Grandfather Nurgle to use in his garden, to pack around trees for fertilizer. A humiliating punishment for what was once a great Lord of Chaos. 
Some of you may be thinking: "What do you have against Dracoths?"

I just find the model interesting, and an interesting challenge for conversions. This is my Harbinger of Decay, but instead of a plague ridden horse, he rides what I call a Gluttdragon. The story here would be Nurgle was able to corrupt a Dracoth with a disease that causes insatiable hunger. It mutates this child of Dracothion into a mockery of its former self. No better mount for a Lord of Nurgle.

The Gluttdragon's head you may recognize from the Maggoth Lord model, Bloab Rotspawned. I just got the bit from one of my other orders, and it was a decent price. I already had the starter set Lord-Celestant on Dracoth for some other bits. The rider is a Putrid Blightking model. The rest is various other bits from my collection, and lots of green stuff. I really am pushing myself with greenstuff sculpting. The challenge was getting the monster head to blend with the clean Dracoth armor. I wanted to make it look like it was some sort of creeping mold or parasite encroaching the Dracoth. Perhaps if this creature were cured of the malady, its original head would still be underneath that grotesque growth? Also the molds and pus pockets mimicking the logo of Nurgle allover, particularly on the flanks. Tentacles greedily searching around its hosts body. The clean armor parts of course get the common rusting treatment from my dremel tool.

My little Nurgle force is coming together. I have a few more things coming for it before I hit that 1000pts sweet spot. Including this thing.

Tuesday, February 14, 2017

Censers & Tocsins - Rotbringers Sorcerer WIP

I caught the conversion bug again recently and decided to take a crack at an older project. I started this Nurgle army wanting to branch away from Order. Well back then I had purchase some other spare bits with a few visions in mind for some other nurgle characters, and I still had some useful Putrid Blightkings bits leftover (such a great kit with all the spare bits).
This is my Rotbringers Sorcerer kitbash. The base model is the Khorne Bloodbound Slaughterpriest with Hackblade that came free in an earlier issue of White Dwarf. Then various bits from my blightkings leftovers and other fantasy bits. I know the hat is from the Collegiate Arcane Battlemage kit. A couple interesting things about this model, his pose is a fairly wide stance and he stands kind of tall. Well the original slaughterpriest model is a very tall and imposing figure, and stands on a 40mm base. The original nurgle sorcerer model is shorter (but is tall with his staff) and comes with a 32mm base. So to remedy this I cut off the skull the slaughterpriest stood on, and made a little rock outcropping for him to step on. This allowed him to stand on a smaller base than what he was designed for. Overall I am pretty proud of this model. I am having to improve my sculpting lately to fill in all the gaps from the incompatible bits, like mixing the muscular khorne arms and body with the bloated grotesque belly, head, and arms. What we get is this interesting combination of muscular and fat build. I think it works. Also like the Chaos Warriors I made from the Blood Warriors, I managed to rot up and nurglefy his armor bits using my dremel drill.
Here is my next exhaustive project for this nurgle force I am working on. More on that when I get it done. Some of the parts pictured should be obvious where they came from, but I'll get into the detail next time.

Wednesday, February 8, 2017

Back from the LVO, a write-up of my time in it

Just got back from the LVO, and it really was a blast. The whole event was great. Everyone had an awesome energy about them. All my games were a lot of fun, even my losses. GW was there running the tournament, and they were very cool people.

I met some followers of my blog, and those who have seen my work on the Age of Sigmar Fans Facebook group, and on /tg/. It was nice to meet all of you!
Me (right) with Reece (left), the guy who runs Frontline Gaming and the ITC. It was an honor to meet and talk with him.
The event was 6 games over 2 days, and competition was tough. I ended up losing my first 2 games, but the remaining 4 were all major victories. I ended up placing 14th of 74 players, which I find pretty good, and 6th of the Order players, which there was a lot of Order in this tournament.

My first game was against Stormcast Eternals. He brought a Warrior Brotherhood, which pretty much meant most of his army could drop in during gameplay whenever and wherever he wanted. I had something similar with my Retributors, but his was army wide. I felt it was a close enough game, but he got it because I didn't play the objectives wisely. So it was a loss where I recognized my fault in playing.

Second game was against Bill of the Rolling Bad podcast. He played Death. True to the title on his shirt, he had a lot of bad rolls. However he was able to take the win because I foolishly ignored a key objective, and with a summoning he held off until the end, he took it from me. It was well played and the game was a lot of fun. He gave me a couple dice with the Rolling Bad logo, which I appreciated. I'm am going to start giving his podcast a listen from now on, because he and his group seemed like a bunch of cool dudes.

Third, and final game of day 1, was against a fellow Dwarfs aficionado. He ran pure dwarfs though, using the Grudebound Throng battalion. His army was painted well and we both geeked out about how cool dwarfs are during the entire game, which was fun. I took the major victory on this one because my Forgesworn Eternals brought an edge to the fight.

Next day I started my fourth game against another Death player. What was interesting about this is the first time he played AoS was at this tournament, and he was learning so much about it. The beauty of AoS is you can quickly pick it up and learn the nuances as you go. He played it pretty well, and I enjoyed the game. I think he could have used some summoning, which would have helped him with the objectives. It is understandable, because among death players, most appear to be discouraged with summoning altogether. However, with my 2nd game, he only summoned 1 unit, and it won him the game. You just have to think about what summoning brings other than just reinforcements.

My fifth game was against Arturo from Ordofanaticus.com. A gaming club in portland. He ran Beastclaw Raiders. Lot's of Thundertusks/Stonehorns, Mournfang Cavalry, and Yhettis. The list was very intimidating, as it could deal A LOT of damage and was blazingly fast. I gave him first turn, in which he was charging into my back line during that, causing me to sweat a lot. It was one of the most bloody and brutal games I have ever played of AoS. By the end of the game he was down to like 3 models, and I had maybe 4 left. I took the win because he decided to completely ignore objectives, knowing it would mean a loss, and go for kill-points. This took my vote for favorite game because it was just a nail-biting brutal encounter, with terrible losses and awesome victories on both sides. The mission played was Three Places of Power. It was the mission where the objectives could only be held by Heroes, and all his Heroes were the really big heavy hitters. If he held objectives, they would have been sitting ducks for my shooting and not done their jobs. Again, he knew this and decided to ignore objectives for a fun game. I used a sideboard and swapped some things for more Heroes, meaning I had easier time taking the objectives.

The sixth and final game was against another Stormcast Eternals player. A lot of Retributors, Liberators, and a Stardrake. This was a game that I really had to fight hard for the win. He wouldn't let me have it easy. Actually, for most of the game, it wasn't looking like I would win it, but I pulled out just at the last turn and took it. Ironically what gave me the most trouble wasn't the Stardrake, like I initially thought. I was able to kill it by turn 2 because of my deep striking Retributors and some lucky rolls. My opponent said that was the only game where the Stardrake did very little for the battle. It was a hard fought won and a great note to end the tournament.

During the tournament, I was approached by the TO from GW, giving me a lot of praise over my army and conversions. He asked about my Lord-Celestant on Dire Bear conversion, and I admitted the head was from Reaper Miniatures. He understood there was no suitable bear mini by GW, and let me play with it. He said for the most part, as long as the base mini is GW, it's playable. However it did disqualify me from being put in nomination for best army voting. That and he said I could have used a little more time in painting. It stung a tiny bit, but I sort of knew that going in with a 3rd party bit. I was too proud of it to leave it home, though. But again, he really liked my work.
Me (left), and John the TO from GW (center), and Rob (right, taking a photo)
However, as consolation they did do individual painting competitions. One for hero models, artillery, behemoths, and units. I submitted my Warden King in Steamsuit for the hero, my Organ Gun for the artillery, and my Prosecutors for the unit. I won the unit competition and got a Start Collecting Seraphon box. I never had a plan to start a Seraphon army, but I may now. I have a few ideas floating in my head of what to do with them.
Her Grot she painted in class, as instructed by Lyn Stahl of Metalhead Minis. Not bad for her first mini!
My wife, Beth, got something from the LVO as well. She attended a painting class for beginners. Forgeworld also had a booth at the event. They were selling art prints and their minis. I bought a print and a Daemonsmith mini. This mini attracted me because I noticed the funny signature chaos dwarf hat is a separate bit, and it actually looks good without it. Possibly a future conversion for something.
I got a print of this, one of my favorite pieces of AoS artwork. Art credit to GW of course.
Legion of Azgorh Daemonsmith. Picture from google search.