It is a campaign, minimum 2 players, and each player builds a warband that grows as the campaign goes along. But one player takes the role of the Deep Empire, trying to ensure the Rise happens. Other players make groups of adventurers (trying to stop it), treasure hunters (the Deep Empire is ancient, and bring a lot of relics of the past with them), or mercenaries, among other ideas. It's really up to the players how they would involve themselves in this.
I am still working out the campaign paths, scenarios, and story, but I have one idea I really do like that gives the Deep Empire an edge over the other warbands.
All models in a Deep Empire force has the Aquatic special rule and have to pay for it, no exceptions. While this can make Deep Empire models a little more expensive, it works out because every time a Deep Empire Personality activates, water features begin to appear and spread across the game board. These water features generally may be about 3" to 4" square, and of course they will have no effect on Deep Empire models, but for the surface dwellers, it can be quite a drawback to have to move and fight through them.
So let's make some encroaching water tiles for use during a game.
As you could also see I have a selection of aquatic themed BONES minis for this project. That was intentional. I will do infrequent updates as this project comes along. Maybe even a battle report!