Sunday, November 12, 2017

Minor Painting Update - The Klad Barag

Just to show you something on the painting table. This is one of those projects I am really taking my time on, so there's quite some time left in painting it. If I try to buckle down and hammer out a painting project, I tend to get sloppy and take shortcuts. I am trying to avoid that with this grand centerpiece.

Wednesday, November 8, 2017

Forthammer Clan Throng - Ironbreakers

Just a little painting update. I had these guys made a while ago. I wanted to stretch the Ironbreakers kit out after making it into a unit of Irondrakes. The kit comes with enough parts to make the Ironbreakers as well, but lacking the torsos/legs. So I cannibalized some old Warriors I had built up by shaving off the heads and beards to get the torsos I needed.

Saturday, November 4, 2017

The Farsetter Holds - Game 2

(Game 1 here)

The second game happened and it was brutal. This time we debuted my dwarf hold terrain with some really positive results.

The Farsetter Holds - Chapter 2

   The abandoned holds just were not the same. In their days of being occupied by the clans and houses of the once proud duardin, they would be well lit and alive with the noise of chatter, massive pyres, and sometimes music. Now they were dark, abandoned, and silent. Eerily silent. The only light here is from the torches of the expedition and the only noise is from the footsteps of the throng.
   Dunhill's steamsuit was in working order and marching its mechanical gait with the rest of the throng. They had followed the greenskin horde into this great hall, which was easy to get into due to its wrecked front gate. Dunhill didn't recognize this one. With the runes adorning it, he also knew it wasn't his own families. This belonged to a neighboring clan, the Deephelm family. Architecture was similar of course. All proper duardin knew good mountain hold architecture, therefore, apart from some embellishments, they were all very similar.
   Bree was walking right beside Dunhill, her father. Where Drake inherited his father's engineering prowess, Bree inherited his stubbornness. This daughter was so defiant in refusing her father's wishes to stay out of battle, that she pursued the art of runecrafting and apprenticing under their old runelord. Something that she has shown quite a knack for. "He stinks." She commented.
  She was referring to the dirty naked blonde haired duardin manically jogging back and forth in front of them, like a hound searching desperately for a scent trail. This unfortunate individual was unforged. A term used to refer to one who's mind was broken. In searching this hold, they had managed to find one lone survivor. He had forgotten his own name, but it can be assumed he is the last known survivor of the Deephelm clan. He had managed to survive in complete isolation for this long, since the exodus, on whatever mushrooms he could find. It made him crazier than an outhouse skaven, but he is useful here. They can really only get him to talk in incoherent ramblings, but he recognized the Forthammer clan ancestral emblem, and seems to be leading them to a pathway there. The unforged had on a loincloth, which was the best they could get him to wear. His whole body is scarred in runes. Perhaps living among civilized duardin, good ales, and proper meals could bring him back to sanity, but most likely he will suicide himself in battle, like the ancient slayers of legend. The unforged suddenly stopped and held perfectly still.
   Dunhill signaled the rest to hold. It takes a minute for the whole expedition to halt as well. As soon as it does though, the silence of the hold is broken with distant footsteps. Ones that began to rapidly multiply. Darkness in the distance, but the sound of a horde coming through.
   The unforged stared off into the darkness ahead "Great green?!"
   "Da Big'un is close, I can feels it." hissed Profut Big'un.
   Grox had just about enough of the Profut's ramblings. "SHUT YER GOB! Das enough of da big'un."
   The Profut cackled. He knew Grox was growing impatient, they had been wandering in this maze under the mountain for days, but they were going to be rewarded. "All we need is a foight. A foight to wake da big'un from his slumber. And I see a foight comin' now." He pointed his oversized staff down the hallway, toward the torches in the distance.
   Grox sniffed the air, and sense the familiar stench of stunties. These were probably the same ones they encountered outside of the mountain. "Now dats more loik it!"
   The Profut delighted as well. The sound and magic of a battle would be what's needed to get da big'un riled up. "Wait, Grox da fateseeker, in dis battle, you must send in da fat'uns first. Those boyz get da waaagh going real good. Da big'un will loik it."
   Grox didn't mind the caveat to this coming battle, he was just glad to have one. "KLEEVAHS!" he called to his elite squad of fat'uns. They were renown for fighting brutally with their oversized cleavers, hence the name. "Get da rest of da fat'uns to da front. Dis be our WAAAAGH!"
   The disciplined duardin were forming their lines, ready to receive the greenskin charge. Bardin Thunderborne had taken his squad of thunderers up to one of the higher paths, and Drake had take the Irondrakes up to the opposite path. The unforged continued to ramble about the 'great green'. Bree approached him, and pointed to the barely discernible greenskins that were becoming visible down the hall. "Is that the great green?"
   The unforged manically shook his head, then a sudden series of stomping sounds echoed throughout the halls, stomps so powerful that some of the ceiling tiles in this ancient unkempt hall began to fall to the floor below. They were as long slow clashes, completely different than the rapid footsteps of the now closer greenskins. This was something else. The clashing sound range again, this time the ground shuddered beneath the sure-footed duardin. The unforged turned to Bree, eyes wide open "Great green!"

We had another great fight, but this time of 1,500 points. The objective was a single marker in the middle of the board that a unit could pick up and carry, and whoever held it at the end of the battle got a major victory. But the twist was a chance for ceiling tiles in the hold to drop on units and cause mortal wounds. These ceiling tiles are broken free from the stomping of Da Big'un as it gets roused from its slumber with the battle and WAAAGH! energy. Deployment was a standard Hammer and Anvil type. We arranged my new terrain to be a grand hallway running along the length of the board.

Jarom's destruction force was primarily Ogor units, meant to represent only the big ones going into this fight. But he also had profut big'un, his weirdnob shaman, a unit of 'ardboys, and a big unit of greenskin boys. It was of course lead by his Ogor Tyrant, Grox. My Dispossessed force had minimum squads of ironbreakers, irondrakes, hammerers, warriors, thunderers, and longbeards, plus a new Unforged. Along with the usual assortment of heroes: Cogsmith, Runelord, and Warden King, Dunhill, leading the army.
It was a fun game, but was nearly over by the end of turn 3. Ogor units are very powerful and tough, and combined with a few bad charges not getting enough duardin into melee range, very few were surviving the combats near the end. My irondrakes and thunderers didn't get much done because they had to move around and got charged fairly early. Grox was extremely deadly and plowed through just about every unit he charged. Jarom found he could keep Grox on higher ledges, and reach the duardin with his 3" reach gutgouger, while duardin weapons only had a reach of 1", meaning the only ones that could touch him were the ones up on the ledge with him, which was very few.
The big unit of orruk boys didn't reach my main battle line until turn 3, but Grox had also arrived and quickly overwhelmed them. By then destruction had a firm grasp on the objective and there were very few duardin left on the table. Calling for a tactical retreat.
Jarom got the major victory for holding the objective, and rolled 3 renown. I had to take the 1 renown for the loss. On the rewards tables Jarom decided to give Grox another big name on his warscroll, and rolled 'the Fateseeker', granting him a 3+ armor save. Grox is turning out to be quite the power house. Then he rolled Smashing and Bashing for a unit of Ironguts, which he called Da Kleevahs. And Vendetta on a unit of Ardboys, he calls Da Chargahs. For my one renown I rolled Iron Discipline on my newly painted unit of Hammerers. They are Hammer Co.

   Another tile smashed down right next to Dunhill. He was quickly getting surrounded by filthy savage orruk. There was no stopping them this time. The throng was getting beaten by the numbers, and sheer brute strength of the bigger greenskins. Dunhill called for the retreat, and the rest of the throng tried picking up any wounded they could carry. The ceiling was falling at a much faster rate, until eventually entire chunks of wall and pillar were crashing down. Almost as if something was trying to smash through. Something big.
   As the remaining duardin were making their way back, under the cover of falling debris, Bree called out "FATHER! I feel the runes! This way!" She ushered in who she could into one of the doorways leading under the main paths above. They had lost their unforged guide to the magic using orruk, but not before he helped take out a few of the bigger ones. A fitting end for such a tortured soul. May Grungni welcome him at his table.
   The falling rock was getting more violent, hastening their retreat. Just as Dunhill entered the doorway, he caught a glimpse at one of the great walls, a shape forming behind the billowing dust. Two large figures were emerging. Bigger than any orruk.
   Profut Big'un was maniacally laughing, even as orruk was getting smashed and demoralized by the sight. Grox was beginning to make out the shape. He stood in awe. He resolved that moment to never doubt the prophesies and ramblings of the Profut again.
   Da Big'un had finally arrived.
The campaign tree after 2 games. The cards are protected in card sleeves and stuck to the poster board with sticky tack. My current renown is 2, represented by runestones. Jarom's is 4, represented by orruk teef.
A sample record sheet filled out after 2 games. 2 renown means a total of 2 rewards listed. This is all part of the campaign system I made. After this game I will edit the document and create a version 2.0 with some errata we figured out through playtesting.

Wednesday, November 1, 2017

Forthammer Clan Throng - Hammer Co. - Painted

These guys have managed to fit well into the rest of the Throng. They have a lot more of the blue cloth part than the rest of my models. I enjoyed painting them. Looking forward to seeing them on the table with our next campaign game coming up.

Thursday, October 26, 2017

The Farsetter Holds - Terrain Interlude

Game 2 is happening this weekend, but before that I got some special terrain made for it. Jarom and I decided that the next game should take place within one of the great holds of the mountain range. So I went out with the goal of making enough terrain to fill a 6'x4' table and simulate one of the great halls or interior of a grand dwarven hold. If you remember the Mines of Moria from Lord of the Rings, and Orzammar from Dragon Age: Origins, you get the idea.
One caveat to this, is I had to make it as cheap as possible, and as fast as possible. So I am not making any sort of award winning terrain here. The main build source material here is the really cheap dollar store foamcore. I have already given my review of sorts on dollar store foamcore, but it works here because this terrain really isn't meant to last very long.
I didn't chronicle the exact process and steps I went into for building this, but it really starts with something like this sketch I made in Publisher, then with some simple maths, and ideas sketched and penciled down on it. It becomes a work in progress as you make the terrain pieces.
Going for the build it fast theme, everything is pretty much held together with hot glue. This all took me a couple days to build. The blue stairs are made of course with 1/4" extruded foam board. What took a couple more days was the painting.
All the white foam in the foamcore had to be painted over with a thick layer of cheap black craft paint. Then I spray painted with my trusty Rustoleum grey primer, but in a splotchy pattern, I wanted to create some texture. After that I sprayed with a texture paint, which didn't really do much, honestly. This was a test to see if texture paint could work for terrain, and it really only adds a touch texture, not much of a visual one. I could have gone without it completely. Finally I did edge highlighting with a light gray cheap craft paint. That really brought it all together and proudly showed the details. Another note is I drybrushed a bronze craft paint within the doorways to help them stand out slightly.
The nice thing about these pieces is how modular they can be to represent different layouts with the holds. This is an alternate layout, still for the 4'x6' table.

We look forward to Game 2 this weekend, so stay tuned for that.

Monday, October 23, 2017

Forthammer Clan Throng - Hammer Co. (Hammerers)

Nobody smashes your foe like Hammer Co.
Catchy mottos aside, this is my newest addition to my Forthammer Clan Throng. Ever since seeing the new blood bowl dwarf team, I wanted to use them in my army somehow. A conversion to fit them in. I love their dynamic action poses, so instead of using them for a defense line unit (like longbeards, warriors, or ironbreakers), I should go more for the damage dealing assault type troop. This really only left Hammerers, and I took the challenge. And these guys did prove to be a challenge.
The most difficult part was getting them to hold hammers 2 handed. All the models are posed with a really wide open stance, meaning I was going to have to do a lot of cutting and reposing to get their arms close enough for holding the hammers. Of course the easy route would have been to let them just hold the hammer in one hand, leaving the other open, but after doing 5 of them like that, I realized I wanted the remaining 5 to properly hold their hammers. I figured the best way to show the effort put into these guys is to show them side-by-side with the original models, using pictures from the Warhammer Community site.
This is the tanker of the unit. A lot of my duardin units have some sort of tanker. There is a keg on his back, and I tried converting the dwarf football into a smaller backup keg. It works quite well. As you can see, the heads tops were lopped off and I stuck on Hammerer helmets, which were lopped off their original pieces as well. Most of the model have at least had this done.
Some of these bloodbowl figures had alternate heads/beards. I want to make sure each and every figure in this unit is unique in a way, so having that helped on some. Again, replacing the helmet top with the Hammerer one helps convince the look that these guys are Hammerers.
This is the Standard Bearer. The original banner is too big and unwieldy to be used by a dwarf in such a pose, so I opted just for the topper. It conveys what he is well enough. The football in the original model is attached to his arm, so I had to carefully shave it off and have him hold his hammer higher up on the haft to create a better balance.
The Keeper of the Gate, or unit champion. I wanted him to stand out from the difference of the pose. I shaved off the slayer mohawk to give him a bald head (what is it with me and bald heads?), and it took quite a lot of effort to get his arms to hold the very ornate hammer above his head like that. One thing I challenge myself to do is never let a mono-pose model prevent me from reposing it.
I would have to say this is the most difficult one of the batch to do. Rather than having another dwarf held up in a leaping pose with his beard, I wanted to convey the sense of 'smash' with these guys by actually having a hammer smash down into the ground, feet raised in the air. I cut this guy to pieces, swapped parts with spares, greenstuffed a lot of weird space, it was quite extensive and I was really doubting it would work the whole time I was doing it. I am really proud however of how he finally turned out! Because of the nature of the pose, there is a single pin running throughout the entire model, from the hammer head all the way into his beard and torso. So really his arms are not holding the hammer in place, but his beard. Very dwarfy. The base is also weighted, it had to be.
One of the more simple conversions. Just replaced the helmet top and used one of the open hands to hold the hammer.
Another easy one. But this time he his holding the hammer low on the shaft so it looks like this one has just taken a really long wide swing.
The Throng Musician, using the original Hammerers horn. With this model I took advantage of its head posed more to the side so it would be easier to position the horn in front of it. This model did not have an alternate head, and since I needed the right arm free to hold something, I went ahead and just used the original hammerer head. A few of them are using that. Again I tried not to use the same heads twice if I could avoid it.
This guy took a lot more posing effort because it's not easy to hold the hammer like that, especially since the original Hammerer kit doesn't have the hands that far apart. Most of this model's arms and hammer parts are pinned together because the glue joints would be too fragile otherwise. Again I didn't want a repeat of beards, I used a hammerer beard/head, and the next model used the original model's beard.
To get this one to do a 2-handed hold, I had to cut into his beard so the shaft looked like it fit more closer to him, otherwise he would have held it out too far. Sometimes those beards really get in the way.

Thursday, October 19, 2017

Tempest Eye Rangers - Freeguild General

For narrative purposes I knew I wanted a Hero to lead my Handgunners. Looking through all the warscrolls, I found one that I could bring and actually buff them without being the general, as these guys are only meant to be a minor addition to a mixed Order army. That is the Freeguild General, but only if he has the Stately War Banner.
Obviously he is made from the Excelsior Warpriest, but the banner is from the Black Ark Corsairs with the banner top from some of my random Brettonian bits I had lying around. The arms and pistol are from the Arkanaut Company kit. He has shoulder armor from the Longbeards kit. Finally he has a sword on his left hip that is from the Shadow Warriors. I think this creates a cool blend of all the races' contributions, which is what the free cities are all about.
Here he is with the whole unit. He will fit in better when they are all painted the same.
I really like this addition to my Order forces, in fact, I have already started thinking about a possible aelven unit and hero to add, to cover the main races of a free city. Likely something also from Tempest's Eye.