Tuesday, June 27, 2017

Coming plans and getting ready for the Harvester

The date for the Harvester of Souls 40k GT has been officially announced, and it's coming a little early this year. Meaning I don't have as much time as I originally thought to get an army ready for it. Thus I have to put any AoS painting on the back-burner for now.

That also means my original plans for a 40k army may change. I was going to expand my Haemonculus Covens army with some space pirates themed Drukhari. But with as much buying, building and painting I need for that plan, I may not have enough time. So I am going to default to my Tau, of which I have most of it painted already.

The other thing I need to take into consideration is one of my other brothers, James, is likely going to join us. This will be his first 40k tournament attended, and the Harvester is great for that. Unfortunately most of his army, Necrons, is unbuilt and unpainted. He joined us a couple years ago for a kill-team campaign, but not much playing beyond that. 8th edition is great for beginners and people getting back into the hobby from a long hiatus. So I will be helping him assemble and paint some of his army.
I've already gotten started by making his monolith. I am not done, but this shows off the symbol he designed of his dynasty on the front. I made it out of plasticard. So it will look like an engraving, rather than painted on.
Some pictures I took of his painted models. He designed the color scheme himself, so when I paint his other things, I will try to match it.
James' Dynasty symbol, lead by Lord Ter'omenti.

Monday, June 5, 2017

Drukhari - Combat Drug Tokens

I have always had some plans to expand my current Dark Eldar force with some more traditional (not rats at least) Dark Eldar. I have some plans for them and more on that later. With everything we have been seeing about 8th edition 40k, I am getting more excited than ever to get back into the grimdark future. One thing is Dark Eldar (I like the new name, Drukhari) seem to have gotten a boost. It's a combination of changes to their army and just the new edition being much more friendly to their play style.
So I whipped these up in a night. It was nice because I didn't need to prime them, and I wanted to get started painting something simple before I moved onto bigger projects. These are combat drug tokens. The units with the combat drugs rules get to choose which drug they are taking at the start of the battle, but each one has to be different per unit. So making 6 tokens to remind myself which unit has which drugs seemed like a fun little project. I could just write the benefit (like +1s, +1a, +1ws, etc) on a scrap of paper to follow the units around, but I sort of fell in love with doing little hand painted things after making my display board plaque.

Following a similar process, here is how I made them. This would be good for just about any hand painted tokens you want to put on the battlefield.
First thing is I found the little symbols I need and printed them out on sticker label paper. Then I cut them out and stuck them on 32mm bases. The symbols I got from game-icons.net, which is an excellent source for this stuff. Check it out. The only one I didn't get from there is the Dark Eldar helmet, which I just got from Google images. I stuck them down on my surface using blue tack.
Next it's just as easy as painting the base colors inside/outside the lines. Trying to leave most of the black lines from the print in place. Here is also where I experimented on the colors I would use. Originally the lotus flower to the right I started painting in blue, but then I realized the drug was called Grave Lotus, so I opted for black instead.
This step is kind of subtle, but I went around the symbols with a lighter color, painting in a sort of splotchy pattern to highlight them over the background darker color.
Next I wanted the tokens to have a cool border because I knew I wasn't going to be able to paint a perfectly round border where it meets the black of the base. So I just did a black splotchy pattern around it to contain the symbols and colors.
I really like the black lines, so to preserve them I went back over the lines with a fine tip artist pen to redefine them.
Next I went with the lighter corresponding colors inside the symbols and painted them within their base colors so some of that is still showing through the edges. This brings them out against the background.
Finally I touched up with some final details and I am done! This is always a fun little project because it's easier than painting miniatures and you get more freedom with it. I would recommend doing something like it.

Now, can you guess which token represents which drug?

Friday, June 2, 2017

Blog Update - Broken Foot, Klad Barag Groinplate, and Crewman Bolt-tip

My foot is still broken, in a cast. It's been a few weeks so I can get around more, but I still need to take it easy. I may be able to get back to painting soon. Which is good because I am excited to get started on....
The Klad Barag is officially finished. His groin needed something, so I found the ideal bit from the Dwarf Blood Bowl team. It's the coin piece with the surrounding material shaved off. Think of it as a belt buckle. Dwarves like to wear those on there. Now that space isn't so bare. If you think it ridiculous that I bought an entire model kit for one bit, I did have future plans for them anyway, so it's a win-win for me.

Also a friend from accross the great pond did a small bits trade with me to get me another frigate spear tip for my crewman here from my last post:
Now that build is complete. I always get on edge when a project isn't finished and it is so close to being done so.

On a side note, I have not been living under a rock, Warhammer 40,000 8th edition looks very exciting! As you may know I was for the longest time primarily a 40k player, but with how bad the rules got in 7e, I was finding a much more fulfilling gaming experience in AoS. However 40k seems to be learning several good lessons from AoS, and becoming a solid system. My brother and I are excited to get a demo game or 2 in to get a feel for it. For those of you who came in for my AoS stuff, don't worry, I don't 'switch' games. I am definitely a poly-gamist (is that a word?)

Wednesday, May 17, 2017

Forthammer Clan Throng - Bolt Thrower WIP, and a blog update

With the completion of the Klad Barag, I have some extra parts, primarily the base mount from the Cannon kit, and the big guns from the Frigate kit. So why not combine them?
Bolt Thrower
Cannon
Using the extra crew and other bits, I have created a magnetized bolt thrower/cannon for my Dispossessed army. The bolt thrower was the primary reason behind doing this because I like the look of its warscroll. Then I decided to magnetize it so I could also run it as a second cannon when I needed it.

The crew are obviously mostly the Frigate crew bits, but the heads are spares from the Hammerers kit. Very little of my army has their beards concealed because this isn't a Kharadron Overlords army afterall.

This is almost done, but I am missing a bit. I want one of the crewmen to look like he's holding another bolt. In order to do that I need the spear-tip from the Frigate kit to put on the end of the staff as shown.
I am having a hard time finding that bit, so if any of you just happened to have built the Arkanaut Frigate kit and are not using the heavy skyhook variant (even if you are just not using the tip alone) I would appreciate it if we could get in contact and perhaps make a trade. Comment below if you think we can work something out.

On a side note, I had an incident very recently where I broke my foot. I sometimes have to remember I am not 20 anymore and can't do the things I used to. So right now I am mostly couch-ridden until I get this thing healed, which will take several weeks. What does this mean for my hobby? Things will be slowing down. I can't go out and prime my models when I can barely stand, and I definitely won't be able to get much gaming in. Hopefully soon I will get this thing casted and on the path to healing so I can be a little more mobile, but until then not much is going to be happening for a while. Wish me luck!
Ouch

Saturday, May 13, 2017

The Klad Barag - Complete...almost

Construction of the massive Klad Barag is complete!
This model was quite an undertaking. With something it's size, you really do have to take it in steps. I started by completely doing the torso, then shoulders, then head, then legs, then arms and weapons. Some adjustments were to be made on the way, and some I was stuck with. However I am pleased with the final product and am looking forward to getting it painted.

However there is one part missing. I want to give it a front pelvis cover, but the part is in another kit which I am looking to get soon. When I get that on, it will be complete.
Carmine Dragon warscroll, reflavored to the Klad Barag. All rules are technically legal.
Now for the rules, I have been trying to figure out what model it will represent, and I think I have settled on Forgeworld's Carmine Dragon. It's a tall figure, which is about the same height as this, and the rules just represent how killy the thing will be in melee. It's ranged attack is fairly weak, however, and the Klad Barag is built to have some powerful weaponry, so I just reasoned that while his ranged weapons are powerful, they are fairly inaccurate.
Forgesworn Eternal Liberator for scale.

Wednesday, May 10, 2017

The Klad Barag - Weapons WIP

What is a giant steam mech without some nasty weaponry? I have thought a lot about what model to use this counts-as in gameplay, because I while I do want to make this as a display centerpiece, I also would like to use it. After much deliberation, I have settled on either the Drakesworn Templar, or the Carmine Dragon. More on the warscrolls in the later post.

The first weapon of the Klad Barag's impressive armament are the rockets above its torso as seen here. That is the rocket battery.
This is the main battle cannon mounted on its right arm. Clip fed from the bottom, and a boiler in the back that propels the cannon round and can spray scalding hot steam on opponents at short range.
This massive steam hammer may look familiar, as it was designed after Lord Dunhill's own seen here. The idea is the weapon is swung, and on impact the hammer head shoots forward, increasing the force of impact. The face of this hammer is part of the Forthammer Clan symbol, so imagine a Bloodthirster with that imprinted on his crushed hide. hehehe...
This symbols is also used on the banner bearer.
A note on how the hammer is made, to give it some scale, the main round cylindrical part is made of 32mm bases, and the head is made from 40mm square bases (although narrowed a little to make it more rectangular). It's quite heavy with a lot of plasticard, bits, bases, and tubing used. I hope it doesn't mess with the balance of the whole model.

Sunday, May 7, 2017

The Klad Barag - Legs and Head WIP

Another progress report on the Klad Barag. This time the whole picture is really starting to come together.
Really all that's left are the arms, which in of itself is going to be a tall order. The plans I have for the limbs I really hope I am able to pull off.

Speaking of pulling off; the shoulder plates, head, and legs all separate from each other for ease of painting. They are just being held up there right now with Blu-tack.
This is all still just WIP. I have more touching up to do with the existing parts as well as finishing everything else.