Saturday, September 8, 2018

Legions of the Netherforge - 3D printed AoS army

The Netherforge burns eternally somewhere deep in Chamon. Machines making machines, all according to the designs of their long dead designer, progenitor, and creator. A duardin known only as the Furnacelord.
The Legions of the Netherforge is a homebrew Chaos army I am building for Age of Sigmar. I had found this collection of designs on Thingiverse by a very talented 3D modeler, Arian "Dutchmogul" Croft at Illgottengames. The entire range of models he designed captured my imagination. It was all low detail, designed for 3D printing, and I think actually looks very cool. I knew I had to make an army out of these guys.

So I downloaded the models, edited them a little in Tinkercad (mostly to prepare some alternate poses and weapon options, make their feet a little bigger, and removing their bases so I could do my own). I thought about what I could run this army as, but no ideas really satisfied me. So I am making their rules from the ground up. This way I can design some cool rules that I feel reflect the feel and style of the army. This also involves making a story for them (teased above) and changing the names of the models to fit the story.

The first 2 models are the Furnacelord Simulacrum, the leaders of the Netherforge armies. Built personally by the Furnacelord and gifted with more intelligent cogminds. They used some of the same parts as other models, but sized up about 20% to stand out in the army. The last model is a Bombardier, a minor hero that improves the range capabilities of the army.
These are the Siegematon units, those responsible for mapping and making the major tunnel systems the Legions use to get around the mortal realms. The 4 small ones are Diggermines, explosive little tunnelers. The next is the Siegematon Director, a commander of sorts for the Siegematon units, and last is the Siegematon Tunneler, a hero unit that brings other units on to the battlefield through tunneling, and is formidable in combat as well.
Here is where you see the paintjob I plan for the army. I wanted to go for the steampunk brass look which I think works well. these are the Warriors, just the most basic battleline troop unit for the army. There are 2 weapon variants: Axes and shields (left) and hammers and shields (right).
More elite troops, the Guardians (left) are tasked with protecting the leaders of the army and guarding the hidden entrance to the Netherforge, and the Berzerkers (right) are just a melee focused unit that can either dual wield axes, hammers, or digging claws (as shown).
The Gunners are a small unit with a mid-range and hard hitting firepower, using what we would know now as a radioactive material for their guns for an extra effect. They rest the heavy guns on shields with wheels for added protection and stability.
The first unit is the Tunnel Caber, a slow moving deathroller, and on the right is the Great Horn. A piece of terrain that has a beneficial effect for the army when used.
Now on to the war machines for the army. The first is the Vaulthammer, a heavy cannon that shoots a devastating radioactive cannonball. Then is the Siege Maul. I wanted to experiment with making rules for a melee focused war machine. We will see how it turns out. I love the look of the model though.
These are the Construct units. The story for them is after the passing of the Furnacelord, the Netherforge continued to innovate and create new additions to the legion. The Construct units are signs of that. The big one is the Warstrider, a big lumbering behemoth that has some unique rules for dealing with units inside fortifications. The smaller ones are the Brawlstriders, just a melee focused unit with a risk/reward system in combat.
Finally for an original unit of my own design (using some existing parts as base, of course). This is the Voltamaton. I noticed the army had a lack of pizzaz in the form of magic or supernatural. So I thought of a hero that utilized an electric generator in different ways, so I designed the parts to make a sort of priest rather than a wizard.
I'm looking forward to finish painting these guys and get some games in. I will show of the rules for them I have designed and some more lore in a later post, as well as the battletome when I get it finished.

Wednesday, September 5, 2018

Canwalks - 3D printed sci-fi terrain system

Onto some cool scifi terrain.
I found these files on Thingiverse and gave them a go. The original designs are credited to Prometheum Forge which makes MDF terrain, and then some 3D printed equivalents were uploaded. Liking this a lot, because the prints used little filament and were fairly quick to do, I started to design some of my own walkways and platforms to go along with them, so I can get a table full of Necromunda/forgeword/factory scifi terrain.
First I designed these little catwalks to connect the can-tanks. They are meant to reach the height to the tops of the tanks that lay on their sides, and are about 50mm wide to give players plenty of room for minis. 25/32/40mm bases should fit comfortably on them.
Next I made some platforms with ladders for more features. The idea is to get these to stack high, making the Necromunda type effect, but I am struggling with that concept right now. Needs further tinkering with the files.
I tried making a big quad-vertical tank system that could stack, but this patter was fairly finicky. I may need to alter the patterns further.
Here is all of it put together for a view of what I have so far. More to come of course. This type of terrain favors skirmish gaming over the mass battles, but I think without the catwalks it could be versatile.
I am still working on the file designs at the moment, but when I think I have them down pretty good, I will upload them to my account on Thingiverse.

That's still not all I have been doing with my printer, the big project I have been printing is an entire AoS army. That's right, I have printed a whole army. And I will get some more into that in a later post. Here's a preview image:

Sunday, September 2, 2018

My journey into 3D printing, a second time

If any of you have seen or followed my old blog, of which I rarely do anything on nowadays, back in 2014 I had a few posts of excitement over accruing a 3D printer. It was purely intended for my hobby, with the intent of mostly making terrain and some other useful things. I had some plans for some simple minis, but knew I wasn't going to get any real good detail out of it.

That experience was a disaster. I constantly tinkered on it, multiple calibrations, etc. What started at first as an exciting foray into a potentially cool venture, turned into a disappointing discouraging experience. I got maybe one decent print out of all of it and a lot of failures. With a little bit of anger, I decided to cut my losses and sell the printer a few months after I got it.

That was back in 2014, and I decided to retry it a month ago. After much research, mostly on YouTube and various other review sites I got some encouragement. I had looked into a lot of models, but finally decided on the Creality Ender 3, and the big reason was because of this video.
So I got mine, and with a little assembly, I had it running and giving me a near perfect first print. I was ecstatic. So for the last month or so I have been running this thing constantly, with little to no issues and very few failed prints. This is like a dream.

So a couple things, I did a lot of research. I watched hours of videos, mostly on using and maintaining a 3D printer. I recognize now several things I did wrong back in 2014 with that printer, and I could have probably gotten it working with what I know now. But the other big factor is it has been 4 years, and the technology only got cheaper and better. Newer printers, even the chinese ones, are much better than those old machines. And that printer back then was about $800 when I got it, and this Ender 3 cost me about $240 on Amazon.

So on to some prints, shall we?

I designed this using a simple online 3D design program called Tinkercad. I consider it the MSPaint of 3D modeling software, which is perfect for me, and it's good enough for my use. I found a rock pile file on, which is a great repository for free models for printing. Definitely a recommend resource for anyone wanting to get into 3D printing. So I found the rock pile, and using Tinkercad I cut in the recesses and added the 2 little dice trays. The big dice I can use for tracking the turn in 40k, the big bowl I mainly used for command points which I track with beads, the small dice I can use for victory points, or even tracking the turns in AoS. Whatever, I want really. It's a useful command tray for holding whatever I need in games. And it fits in my game tools bag, along with the dice, tape measure, etc.
Here it is painted up. I tried to go for a similar paint style that GW uses on their Warscryer Citadel, I really like that Azyrite meteor look, but after it was all done, it just looks like a stained wood, which works good too. I finished it off with a couple coats of a spray on gloss coat to give it some toughness.

I recently got the Castle Panic board game from a friend. Wonderful game, a great time for any boardgamer. Then I thought I would add some 3D printing flair to it:
I went ahead and printed a wizard tower for use as I plan on picking that expansion up anyway.

Now that is not all I have been printing. I also printed a couple toys for my girls, some parts for the printer itself, and Jarom had me commission him some preliminary parts for some projects he has planned. I have a couple more posts coming with cool stuff I have made.

Thursday, August 30, 2018

Censers & Tocsins - Chaos Gargant

I am introducing the latest behemoth for my nurgle army:
It can be pronounced just "herc", but preferably fit in the hard G before the K sound. It might even be better if you can say his name with a little bit of a gag reflex. This model took me a while because I needed the bell from the Putrid Blightkings kit which I wasn't able to get until fairly recently. This model stretched my skill with green stuff. The main body of course is composed of the Aleguzzler Gargant kit, which is what this represent, but the chaos variety of course. The legs and belly are spare parts from the Maggoth Lord kit. I used greenstuff to blend everything together, and create my cultivator fungus all over.
One thing I wanted to experiment with was how the fungus consumes the head of the host and takes over its functions. I got the idea from the video game The Last of Us. Never played it, but I liked the idea of the fungus, which I know is based on a real life version.
It definitely seems like something nurgle would be all for.

Tuesday, July 17, 2018

Censers & Tocsins - Glutannus & The Cultivator Shrine

I am getting back to my nurgle mortals. This took a while because I needed a few kits and bits. But I got a couple things that I am looking forward to seeing painted with the rest of my army.
I wanted to add a big monster to my army. I love the Maggoth Lords, but since I don't like doing named characters, I wanted to make something with the kit, and just run it counts-as one of the lords (I really wish there was a generic Maggoth Lord warscroll though). So I made Glutannus here.
I had to do some creative cutting and greenstuffing to remove the rider and saddle, as well as repose the left arm to feed a hapless victim (from the Aleguzzler Gargant kit) into his open maw.
I finished everything I needed for my Chaos Warshrine, as seen previously. Differences on the shrine itself is I just added more molds and mushrooms, and my brother gave me a cool 'troggoth vommit' but from the Fellwater Troggoth kit that he got. Then I finished the altar and made my ritualist.
The altar has on it another hapless victim (from the same Gargant kit, so many good bits in that kit) with a fresh bunch of fungus sprouting from his belly. He is held in front of a pit that contains a slurry of mold and waste. The idea is the sacrifice is cut by the ritualist, and the cultivator liquid is poured into the wound and the cultivator fungus sprouts from the fresh wound, then the sacrifice is pulled into the pit by a tentacle to dissolve in it, and that substance is occasionally expelled from the rear of the shrine as it moves to sew the ground. The ritualist I like a lot, and got the idea since I saw the Fungoid Cave Shaman kit. It was to fit perfectly with my fungus themed nurgle stuff. I replaced his hands with the a flask of the cultivator potion, and a broken blade. Upon trying several different heads to use, I settled on one from the Maggoth Lord kit. As I looked at it I realized something, this guy is a dwarf! So I like the idea of a nurgle corrupted duardin ritualist manning the shrine. I will have to think of a name and story for him.

Now you may be thinking what I plan to do with the rest of the Gargant kit. Well that is what is coming next...

Sunday, June 17, 2018

The Void Corsairs - Part 2

Last time I introduced everyone to more of my planned Drukhari army. I have built some more of it, and I have some of it painted to fill out what I need for my Harvester list.

Let's start with my painted, and based, Kabalite Warriors:
The Sybarites. I distinguished them all with each wearing something on their backs and wielding a melee weapon.
Heavy Weapons, Splinter Cannon and 2 Dark Lances
Regular Kabalites
Here you can see the scale cloaks that fit most of my space pirates together

Fleetmaster Karrik got a paintjob. I am keeping with the theme of my characters having lighter armor than the rest. You will notice his base is different from the other painted models. This is because I have a big Tantalus project planned later, and he will be spending most of his time on the table riding that ship, so I tried painting it to fit the planned deck of the ship.

Since I planned on taking a Kabal Battalion Detachment, I would need another Archon, so in addition to the Fleetmaster, I also made First Mate Ozuros. His body is from the old Lokhir Felheart model, and the shark jaw I got from the Fleetmaster kit. Then various bits I have.

I also built a Raider, but tried to go with more of a ship theme, I think I pulled it off well enough. This is one of the ships in the fleet.
Notice the rear deck is made from the Scourgerunner Chariot. The ship will have a helmsman, but I will be painting him separately.

I wasn't sure what was something unique I could do with the 6 Reaver jetbikes that come in the Gangs of Commorragh box. At first I had an idea to combine them with the new Akhelian Guard models, but the more I thought about the idea, the less I liked it. Then I remembered there was this thing called windsurfing. The Drukhari ships ride these aetheric winds, so why can't the reavers do it as well?
For ease of painting, the riders will all be painted separate, but I am really excited to see the cool poses I have planned put on the surfing Reavers.

With what I have built for my Wych cults (the Reavers, Wyches, and Hellions) I can run an Outrider Detachment of them. Of course I need a character, so I caved and bought a Succubus. I creatively swapped a few bits, giving her a scaled cloak to fit the rest of the pirates, and a mask to fit the wyches. I like unconventional wargear so my Succubus will be wieding hydra gauntlets like the rest of the wyches. This is Fleetmatron Aravesh, consort to the Fleetmaster.

Monday, May 28, 2018

Blog Update

It's been a while since I have done a post, but it's been pretty crazy.

First off I added a miniature to my collection. A very special mini. He weights 7lbs 11oz and cries and poops a lot. His name is Drake, and the future for him should be exciting, but his care has taken a lot of my time lately.

I have a few coming tournaments I plan on attending. First there is a small non-ITC event on June 9th; 1750 points; 1 day. I will be bringing all the Haemonculus Covens (Verminlord Skrax) I have, and fill the few remaining points with a patrol detachment of an Archon and some Kabalite Warriors, of my Void Corsairs.
These guys are on the painting table!
Next is a major ITC event on January 23rd; 2000 points; 2 days. Again, I will be bringing all the Haemonculus Covens I have, and fill the remaining with a battalion detachment of Drukhari Kabals.

Finally is my annual pilgrimage to the Harvester of Souls on September 22nd; 2000 points; 2 days. Same list, maybe adjusted, as the other 2000 point event. The 2 previous tournaments are both meant to be practice runs for this one.

More updates on my projects coming soon. In the meantime, I have a little treat. It's grilling season in my house, and I have been working on an good shish kabob recipe, and I bring it to you. In celebration of Malign Portents, this is my Shyish Kabob recipe. Enjoy!

Friday, April 6, 2018

The Farsetter Holds - Game 4, Finale

(Game 3 here) 
We had the final 4th game of our campaign, and it was very epic. Brace for it, because this is a long report and story.
 The Farsetter Holds - Chapter 4

The cold weather snowfall had hit hard and sudden. Although the clan was thankful it wasn't a hard blizzard. They had been preparing about a month, all the while the greenskins inside the hold didn't show any signs. But on this day Dunhill was going give them something to take notice. They emptied the fort of everyone fit for fighting. This was the entire throng, all of them. Lined up at the base of the mountain, in neat disciplined lines, waiting.

Towering over the throng in the middle was the Klad Barag, driven by Drake and a team of his best cogsmiths. Today was to be its first official battle, a magnificent tribute to Grungni. Also of the new engineerings in the throng was their last organ gun, the Beardforce, (a team of 6 in hovering gyropacks with brimstone guns and bombs), and one of Dunhill's earlier steamsuit prototypes, much larger and bulkier than his current model. It is being driven by his veteran longbeard, Behrun Farsetter.

The throng began to stomp in unison, chanting "Fight! Fight! Fight!". Small rocks were rolling down the mountain face. The Klad Barage let out a massive horn blow, ear shattering and deep, the forest behind swayed as flocks of birds left the canopy. Rolling rocks became tumbling boulders as the mountain let loose more from the reverberations. It would be impossible for the greenskins to ignore such a display and call. Fighting was what they lived for.

Dust and some debris were falling from the high ceilings, every greenskin had paused what they were doing and looked up as they heard the distant call to war. The Profut was beginning to stand taller, as if the building waaagh energy was giving him youth. Grox was feeling it too. Then Da Big'un started laughing, big bellowing guffaws. A group of scouts returned shouting about a big battle about to happen, whispers of a waaagh echoed throughout the horde. Da Big'un began stomping in tune with the duardin outside.

Given time they all marched to the exit lead by the scouts. Not a single orruk was going to miss out on this.
Dunhill saw the greenskin horde pour out of the entrance, marching down the hill, chanting 'WAH WAH WAH' to match the rhythm of the duardin throng. They had taken the lure, not that they would object to it if they knew it was one. Dunhill signaled the Klad Barag and it let out 3 short horn blasts to alert the throng that the fight had come. The other veterans were calling to their units and forming tighter lines and locking shields. The organ gun was priming the barrels. The familiar hiss of fuel were filling the reserves in the drakeguns. Thunderer handguns were clicking and locking. A subtle thrum emanated from Bree and the other Runelords as she concentrated on the rune power adoring her battle dress.

The greenskins had formed up and marched forward. Da Big'un let out a massive WAAAGH! and as the horde responded, he bounded down the mountainside atop his magmadroth, and landed with a crash behind the cheering horde.

This was the final stand, Dunhill thought. This would be the end of it. The last chance to take back the Farsetter ancestral holds.


Each player brought 3000 points, abandoning most matched play restrictions to bring whatever we wanted. The goal was objective based, and the twist was enhanced magic (because of da WAAAGH POWA!), but double 1's or 6's dealt mortal wounds to the casters.

Jarom brought Da Big'un, a butcher, da Profut, and Grox, and a newcomer Warboss on Wyvern. Also his usual host of orruk and fat'uns, and a couple fat'uns carrying really huge guns (Ironblasters).

As in the story above, I had lots of Ironweld Arsenal and units of Dispossessed. The Klad Barag of course was the centerpiece of the army, and the most exciting part, I thought. I also had 3 Runelords to spread the runepower.

It was a really massive pitched battle with lots of back and forth, and by the end, most of our forces were nearly completely obliterated. The forest and rocky areas had been riggeded with firebombs and phosphorous explosives. Causing a lot of blindness with the greenskins in the forests (brought on by the Mystical terrain rule), and inhibiting movement around the fires in the rocky areas (brought on by the Lethal Inferno ruse card from the Open War cards). These worked to help against the greenskin hordes by splitting them up or delaying some of them.

On the right flank, the Beardforce (gyrocpters) were menacing the orruks and the longbeards, ironbreakers, hammerers, and thunderers held out strong against the spear boys, 'ardboys, and ironguts. Hammer Co. was a very early casualty from the brutally efficient Warboss on Wyvern though. The Warboss survived all the conflict and quickly made his way to the right flank to take on the objective that would have clinched the win for Destruction, but fell under irondrake firepower.
Meanwhile on the right, the huge mass of warriors (40 total) slowly marched up, shields locked and protective runes glowing, to meet the orruk mob at the edges of the forests. They had gained ground on it due to the phosphourous bombs there. Thunderers, irondrakes, and the organ gun shot at who they could. The Klad Barag advanced forward and met on some fat'un (ogors) and leadbelchers, and took them out completely in a brutal melee using its massive stomps and giant rune hammer. It got a chance to shoot its cannon and missile barrage, and its freshly carved antimagic runes helped some with the nearby castings of the Butcher and Shaman. Also Bree and the other Runelords were hard at work trying to keep magic at bay, and enhancing everyone's weapons and armor.

Da Big'un was caught off guard by the phosphorous traps as well, and turned out to be especially susceptible to them, losing a couple precious turns. Then destruction finally caught up with the Klad Barag and a few ironguts. They dealt mortal blows to the Klad Barag, and Drake knew it was going down. So in a final act before the boilers finally gave out, he lunged the massive machine forward to grappled Da Big'un and his mount, so when the machine shut down, at least there would be a crushing weight over top the menacing orruk monster.
During this, Grox was advancing with the warriors. One of Dunhill's much earlier prototypes they recovered from the hold (Warden King on Throne of Power), rushed forward to meet with Grox. Even the mighty fat orruk with many names was dealt much damage and nearly got knocked out completely, but even in such a debilitating state, the orruk was able to take out the contraption. Grox was barely holding on, and knew he needed to get to help Da Big'un with the giant duardin machine. However on his way he was mobbed by the winning unit of warriors and taken out.
Dunhill, furious at seeing his eldest taken down with the Klad Barag, approached the pinned struggling Big'un. With a sheer hatred that spanned his entire ancestry, he overexerted his armor's boiler, and pummeled Da Big'un as his suit shut down. Movement from Da Big'un ceased.

Profut had seen seen the battle turn, and knew when it was wise to run away as the remaining warriors charged after him, calling a retreat back into the hold.

This was all that was left at the end of turn 5. This is how you can tell the intensity of a game, by what's left on both sides.

The Farsetter Holds - Epilogue
It had been a day of recovery from the battle. Dunhill was anxious to uproot his entire expedition and fort into the hold, he didn't want to give the remaining greenskins any chance to regroup and recuperate. As they regained and recovered some of their ancient homes, they also lit the halls again.

After a few weeks, life was returning to the holds. The proper life. But the clan was significantly reduced in number, and it would be entire generations before it would return to the glory since the Age of Myth. One thing for sure, they did not have near enough to populate all the halls, many remain in darkness, and occupied by other undesirables.

Dunhill stopped sending exploratory teams deeper in search of resources and riches when they stopped returning. It still bothered him that after the dust of the battle cleared, they couldn't recover the bodies of Da Big'un or his generals. The so-called Profut was still at large, that grudge not yet struck out.

The clan decided to keep relatively close together as they resettled the holds, and all were working in full force to repair and retrofit what they occupied. New legends and genealogy records were being scrawled into the walls and pillars of their great journey.

King Dunhill sometimes felt content as they were once again living in their rightful ancestral home, but had to remind himself the threat was far from removed. The greenskins and probably more were deeper in the mountain, and they couldn't dream of eradicating it yet. He knew the time was precious for the recuperation of his house, but all the time spent on that, the orruks had the same. This was not the end of the war, but this would be a new chapter for the Forthammer Clan Throng.

And there you have it. That is the end of the entire campaign. What a rush! Even though Jarom won with the most renown points, there was still a lot of back and forth in the games, and they were all very epic and exciting. I seriously recommend playing a campaign like this to anyone. These are where the best stories out of Warhammer come from.

As for the campaign rules, we both felt it was an excellent way of handling the whole thing. We looked over the rules packet I made, and came to a couple planned changes from our experience. One in particular was Renown rewards. No longer will it be random with die rolls, because each time I had the opportunity to roll for Renown, I could never roll above a 1, and Jarom was getting high numbers. So we are opting for static numbers based on the wins and types of wins/losses. I will make a post with the updated campaign rules for that at a later date.