Saturday, March 28, 2015

Grand Inquisitorial Retinue - Jokaero Weaponsmiths

Another completely awesome oddity in the Inquisition codex (there seems to be quite a few of those) are the Jokaero Weaponsmiths. While their points cost is pretty steep at 35 points each, the benefits they bring to any type of squad are pretty big. They can provide a random buff to the unit they are in, which is either:
  • Nothing.
  • +12" range to all non-template weapons.
  • One better armour save (i.e. making flak armour into carapace armour, or carapace armour into power armour FOR FREE!) 
  • All shooting weapons gain rending.
  • All models in the unit gain a 5+ invulnerable save.
  • Or roll twice for 2 of the benefits!
While it is random, when a unit contains more than one of these space monkeys, you add +1 to your roll for each jokaero in the unit. You can generally always count on something useful, even though you may not know what it will be. I am running 1 in one squad, and 2 in another. In the one with 2, I can at least guarantee I wont be rolling nothing, and it increases my chance of getting the bonus benefit.

Even better is these guys have a special hand weapon that is either a lascannon, heavy flamer, or multi-melta, whenever they want! Quasi-obliterators.
  • Lascannon for long range sniping.
  • Heavy flamer for overwatch, infantry killing, and being on the move.
  • Multi-melta for short range tank busting.
Not wanting to use any of GW's models, I found something on line that might work. These guys. I underestimated their size, so they came out pretty big. Pictured is them on 25mm bases. They are a lot bigger and more imposing than GW's Jokaero, but not as goofy looking. This conversion may or may not work, depending on how well I paint them.

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