This was another good hobby-filled year. So here is a summary of 2016 for me.
T'au Empire (Warhammer 40,000)
I took my T'au to the Harvester this year. While my Index army didn't have too much success, it was fun. Let's hope they get a good codex in 2018. At least I have some newly painted battlesuits.
James' Necrons (Warhammer 40,000)
I guess you could call this a commission. Something I did for my brother so he could attend the Harvester of Souls with us. We will see what kind of codex will come out for it in 2018.
Censers & Tocsins (Nurgle Mortals - Warhammer: Age of Sigmar)
This is an army I have been trying to keep up on with painting. Compared to last year's summary, I only had some built, and none painted. My goal with this army is if I build something for it, I paint it, before building the next thing. There will definitely be more to come for this AoS force.
Forthammer Clan Throng (Dispossessed - Warhammer: Age of Sigmar)
I have had a ton of fun with this army. I took them to the Las Vegas Open, added some cool conversions, and am running them in a campaign, which is still ongoing. I have more on the painting table for these guys, so I am not done with them yet.
The Klad Barag (Dispossessed - Warhammer: Age of Sigmar)
This deserves its own entry here because I consider it quite the achievement. Still not 100% sure what I will use him as, but he will be a proxy for any big dude I want to run in friendly games. Perhaps not tournament legal due to being a proxy and all. I do plan on taking some better photos of this guy and sending them to White Dwarf. Let's hope something comes from that.
Forgesworn Eternals (Stormcast Eternals - Warhammer: Age of Sigmar)
I haven't really added anything to this army, just got completely caught up on painting. Lately nothing has really stood out for the line to get me to want to add here. At least with being completely painted, if I do add anything, I will be inclined to immediately paint it. Like my plans for my Nurgle dudes.
Tempest's Eye Rangers (Grand Alliance: Order - Warhammer: Age of Sigmar)
I only have a couple things here for the army, for now. They are only really ever intended to be for some Grand Alliance army, rather than a start of Freeguild. I would like to paint them this coming year.
Song of Blades and Heroes Stuff
For my favorite non-Warhammer fantasy skirmish game, I have added a lot of Reaper BONES minis to it here and there. And I made some nifty ruins for it as well. But most of all I am still slowly working on the Song of the Deep Empire campaign supplement for it. More on that in the coming year.
And that sums up the year. Lot's of fun projects, and of course, lot's of plans for 2018. Stay tuned.
Thursday, December 28, 2017
2017 Year in Review
Labels:
age of sigmar,
campaign,
chaos,
commision,
conversion,
deep empire,
dwarfs,
fantasy,
freeguild,
harvester of souls,
necrons,
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reaper,
sobah,
steam mech,
stormcast eternals,
tau,
terrain,
tournament,
warhammer
Monday, December 25, 2017
Wednesday, December 20, 2017
Censers & Tocsins - Nurgle Lords
If you haven't noticed, I am in a Nurgle Mortals mood right now. With the Chaos Warshrine project on pause, I got some more painting done.
My Harbinger of Decay, Gagnus the Ratcatcher on Cacodracoth (which I changed the mount name from Gluttdragon to Cacodracoth) was seen WIP here. This is the ultimate master of my Nurgle mortals army.
This is my Chaos Lord on Daemonic Mount with mark of nurgle. Dipteras the Flyborn on Gorebeast. As see WIP here. Painting the hammer head like warpstone was a last minute consideration, and I think it turned out pretty cool. I'm always looking for opportunities to portray warpstone on any of my stuff where it can make sense.
My Harbinger of Decay, Gagnus the Ratcatcher on Cacodracoth (which I changed the mount name from Gluttdragon to Cacodracoth) was seen WIP here. This is the ultimate master of my Nurgle mortals army.
This is my Chaos Lord on Daemonic Mount with mark of nurgle. Dipteras the Flyborn on Gorebeast. As see WIP here. Painting the hammer head like warpstone was a last minute consideration, and I think it turned out pretty cool. I'm always looking for opportunities to portray warpstone on any of my stuff where it can make sense.
Wednesday, December 13, 2017
Censers & Tocsins - Chaos Warshrine WIP 2
I have reached a point on this warshrine where I won't be able to continue until after christmas when I can get a few more kits. But here's a progress report on the work so far.
This step was taking care of pretty much all of the greenstuff work. The worm creatures underneath are using their grasping tentacle tongue things to hold up the shrine. So I started with sculpting the tentacles, making it look like they have a pretty firm grasp on the shrine, and holding it aloft as they slither across the battlefield. Also you may notice the 2 tentacles in the front covering the unsightly pins that held the shrine to the creatures below.
Next to cover the area where the tentacles meet the creatures, I sculpted in some mouth parts. Right now they look more like flower petals than mouth pieces, but I am hoping painting will change that. Each creature has its mouth parts open where the tentacles come out.
Finally I ruined the barge a little. Nurgle is the god of decay, so it makes sense that some of it would undergo rust damage. Also I sculpted on the creeping mold and fungus of the Cultivated. Plans for the pit will actually to have some big fungus garden coming out of it, as though this is where the Cultivated fungus primarily spreads or is perfected.
This step was taking care of pretty much all of the greenstuff work. The worm creatures underneath are using their grasping tentacle tongue things to hold up the shrine. So I started with sculpting the tentacles, making it look like they have a pretty firm grasp on the shrine, and holding it aloft as they slither across the battlefield. Also you may notice the 2 tentacles in the front covering the unsightly pins that held the shrine to the creatures below.
Next to cover the area where the tentacles meet the creatures, I sculpted in some mouth parts. Right now they look more like flower petals than mouth pieces, but I am hoping painting will change that. Each creature has its mouth parts open where the tentacles come out.
Finally I ruined the barge a little. Nurgle is the god of decay, so it makes sense that some of it would undergo rust damage. Also I sculpted on the creeping mold and fungus of the Cultivated. Plans for the pit will actually to have some big fungus garden coming out of it, as though this is where the Cultivated fungus primarily spreads or is perfected.
I would like to have something like this to come up out of the pit. |
Sunday, December 10, 2017
Censers & Tocsins - Chaos Warshrine WIP
Thinking of other cool things I can add to my Nurgle Mortal army, I like the idea of the Chaos Warshrine. Like with anything from the Slaves to Darkness, I can give it the mark of Nurgle to fit in. But I want to try and turn the Nurgle up to 11 and do something different with it.
Luckily I do not need to buy the entire Chaos Warshrine kit. I found a bits site that sold the bits for the main body here for a fraction of the price. The rest I will make due with what I got, and what will be coming.
Here, here, and here) I glued them to the base with some extra strong E6000, and put pins in them to mount the main shrine body.
With the shrine mounted on the creatures, I can see how this thing will take shape. This project is going to use A LOT of greenstuff sculpting. I want to have fungus growing all over it, tentacles rising from the creature holding the shrine up, and I still need to figure out who I am going to use for the ritualist riding it. This is going to be a long term project, as I have plans on stuff to get with some Christmas money for my army here, some of the parts of which will be in use on the shrine.
Luckily I do not need to buy the entire Chaos Warshrine kit. I found a bits site that sold the bits for the main body here for a fraction of the price. The rest I will make due with what I got, and what will be coming.
Here, here, and here) I glued them to the base with some extra strong E6000, and put pins in them to mount the main shrine body.
The pins stick through the floorboard. I will be clipping those off and covering them with something, most likely tentacles. |
Thursday, December 7, 2017
Forthammer Clan Throng - Runelords
The Runelord is a great hero warscroll. It's cheap and has reliable useful buffing power. So far the only one I have is Bree, so I decided to add a few more. These are from Reaper BONES (this and this). They are also meant to be part of my Song of Blades and Heroes collection.
The one of the left has had nothing done to it outside of the painting. But the one on the right has had a couple bits replacements. The tongs holding the burning rune is from the original runelord kit (that sprue has a lot of good spare bits), and the hammer is a metal bit from an old GW dwarf engineer blister.
The one of the left has had nothing done to it outside of the painting. But the one on the right has had a couple bits replacements. The tongs holding the burning rune is from the original runelord kit (that sprue has a lot of good spare bits), and the hammer is a metal bit from an old GW dwarf engineer blister.
Saturday, December 2, 2017
The Klad Barag - Painted!
It's finally completed, the Klad Barag! A daunting task and one of the models I have spent the most time painting to date. It's an imposing model and makes a great centerpiece for my Dispossessed.
One thing that is making this wieldy is how I looked into magnetizing it. There are six 1/4" rare earth magnets in 3 points on the model for easy disassemble and transport (which I am on the lookout for a good modular pistol case nearby).
For the longest time I have been intending to use him as a counts-as Drakesworn Templar, because it's a really big Order model with a lot of firepower and powerful melee that can ally with my dispossessed. But I have found another warscroll which could serve as its rules. A Spirit of Durthu. It may be weird because that is a Sylvaneth warscroll, but every rule fits this guy. Slow move, poweful but short ranged attack, absolutely brutal melee, no fly... this warscroll is speaking its language.
Regardless of what I use it for, the important thing is it will provide that big centerpiece the Dispossessed desperately need, for now. Until GW wises up and makes something similar.
Amidst a Dispossessed battle line. |
Liberator for scale. |
For the longest time I have been intending to use him as a counts-as Drakesworn Templar, because it's a really big Order model with a lot of firepower and powerful melee that can ally with my dispossessed. But I have found another warscroll which could serve as its rules. A Spirit of Durthu. It may be weird because that is a Sylvaneth warscroll, but every rule fits this guy. Slow move, poweful but short ranged attack, absolutely brutal melee, no fly... this warscroll is speaking its language.
Regardless of what I use it for, the important thing is it will provide that big centerpiece the Dispossessed desperately need, for now. Until GW wises up and makes something similar.
Saturday, November 18, 2017
Censers & Tocsins - Chaos Marauders of Nurgle Supplement Finished
That last time I played with my AoS Nurgle army, I found the MVP to be my marauders. So I looked into getting some more, so I can fit into that maximum 40 strong with the discount sweet spot. Luckily the starter set bloodreavers are still being sold for cheap on various bits sites. This grants me an additional 20. However, I struggled enough with the first batch to make each unique, so I decided to try something different with them, yet make it so they still fit in with the others.
I came with an idea for a fungus that slowly consumes their identity. This fungus spreads primarily over the head of the host, then consumes it, replacing it for full control of the body. This is the fate awaiting all the marauders. But they of course see it as a blessing, not a curse. A way to submit fully to nurgle's will. They call themselves the Cultivated. As you can see in the image above, I arranged them to show the various stages of the fungal growth (from top left to bottom right).
I came with an idea for a fungus that slowly consumes their identity. This fungus spreads primarily over the head of the host, then consumes it, replacing it for full control of the body. This is the fate awaiting all the marauders. But they of course see it as a blessing, not a curse. A way to submit fully to nurgle's will. They call themselves the Cultivated. As you can see in the image above, I arranged them to show the various stages of the fungal growth (from top left to bottom right).
And here is the horde all together.
Sunday, November 12, 2017
Minor Painting Update - The Klad Barag
Just to show you something on the painting table. This is one of those projects I am really taking my time on, so there's quite some time left in painting it. If I try to buckle down and hammer out a painting project, I tend to get sloppy and take shortcuts. I am trying to avoid that with this grand centerpiece.
Wednesday, November 8, 2017
Forthammer Clan Throng - Ironbreakers
Just a little painting update. I had these guys made a while ago. I wanted to stretch the Ironbreakers kit out after making it into a unit of Irondrakes. The kit comes with enough parts to make the Ironbreakers as well, but lacking the torsos/legs. So I cannibalized some old Warriors I had built up by shaving off the heads and beards to get the torsos I needed.
Saturday, November 4, 2017
The Farsetter Holds - Game 2
(Game 1 here)
The second game happened and it was brutal. This time we debuted my dwarf hold terrain with some really positive results.
We had another great fight, but this time of 1,500 points. The objective was a single marker in the middle of the board that a unit could pick up and carry, and whoever held it at the end of the battle got a major victory. But the twist was a chance for ceiling tiles in the hold to drop on units and cause mortal wounds. These ceiling tiles are broken free from the stomping of Da Big'un as it gets roused from its slumber with the battle and WAAAGH! energy. Deployment was a standard Hammer and Anvil type. We arranged my new terrain to be a grand hallway running along the length of the board.
Jarom's destruction force was primarily Ogor units, meant to represent only the big ones going into this fight. But he also had profut big'un, his weirdnob shaman, a unit of 'ardboys, and a big unit of greenskin boys. It was of course lead by his Ogor Tyrant, Grox. My Dispossessed force had minimum squads of ironbreakers, irondrakes, hammerers, warriors, thunderers, and longbeards, plus a new Unforged. Along with the usual assortment of heroes: Cogsmith, Runelord, and Warden King, Dunhill, leading the army.
It was a fun game, but was nearly over by the end of turn 3. Ogor units are very powerful and tough, and combined with a few bad charges not getting enough duardin into melee range, very few were surviving the combats near the end. My irondrakes and thunderers didn't get much done because they had to move around and got charged fairly early. Grox was extremely deadly and plowed through just about every unit he charged. Jarom found he could keep Grox on higher ledges, and reach the duardin with his 3" reach gutgouger, while duardin weapons only had a reach of 1", meaning the only ones that could touch him were the ones up on the ledge with him, which was very few.
The big unit of orruk boys didn't reach my main battle line until turn 3, but Grox had also arrived and quickly overwhelmed them. By then destruction had a firm grasp on the objective and there were very few duardin left on the table. Calling for a tactical retreat.
Jarom got the major victory for holding the objective, and rolled 3 renown. I had to take the 1 renown for the loss. On the rewards tables Jarom decided to give Grox another big name on his warscroll, and rolled 'the Fateseeker', granting him a 3+ armor save. Grox is turning out to be quite the power house. Then he rolled Smashing and Bashing for a unit of Ironguts, which he called Da Kleevahs. And Vendetta on a unit of Ardboys, he calls Da Chargahs. For my one renown I rolled Iron Discipline on my newly painted unit of Hammerers. They are Hammer Co.
The second game happened and it was brutal. This time we debuted my dwarf hold terrain with some really positive results.
The Farsetter Holds - Chapter 2
The abandoned holds just were not the same. In their days of being occupied by the clans and houses of the once proud duardin, they would be well lit and alive with the noise of chatter, massive pyres, and sometimes music. Now they were dark, abandoned, and silent. Eerily silent. The only light here is from the torches of the expedition and the only noise is from the footsteps of the throng.
Dunhill's steamsuit was in working order and marching its mechanical gait with the rest of the throng. They had followed the greenskin horde into this great hall, which was easy to get into due to its wrecked front gate. Dunhill didn't recognize this one. With the runes adorning it, he also knew it wasn't his own families. This belonged to a neighboring clan, the Deephelm family. Architecture was similar of course. All proper duardin knew good mountain hold architecture, therefore, apart from some embellishments, they were all very similar.
Bree was walking right beside Dunhill, her father. Where Drake inherited his father's engineering prowess, Bree inherited his stubbornness. This daughter was so defiant in refusing her father's wishes to stay out of battle, that she pursued the art of runecrafting and apprenticing under their old runelord. Something that she has shown quite a knack for. "He stinks." She commented.
She was referring to the dirty naked blonde haired duardin manically jogging back and forth in front of them, like a hound searching desperately for a scent trail. This unfortunate individual was unforged. A term used to refer to one who's mind was broken. In searching this hold, they had managed to find one lone survivor. He had forgotten his own name, but it can be assumed he is the last known survivor of the Deephelm clan. He had managed to survive in complete isolation for this long, since the exodus, on whatever mushrooms he could find. It made him crazier than an outhouse skaven, but he is useful here. They can really only get him to talk in incoherent ramblings, but he recognized the Forthammer clan ancestral emblem, and seems to be leading them to a pathway there. The unforged had on a loincloth, which was the best they could get him to wear. His whole body is scarred in runes. Perhaps living among civilized duardin, good ales, and proper meals could bring him back to sanity, but most likely he will suicide himself in battle, like the ancient slayers of legend. The unforged suddenly stopped and held perfectly still.
Dunhill signaled the rest to hold. It takes a minute for the whole expedition to halt as well. As soon as it does though, the silence of the hold is broken with distant footsteps. Ones that began to rapidly multiply. Darkness in the distance, but the sound of a horde coming through.
The unforged stared off into the darkness ahead "Great green?!"
***
"Da Big'un is close, I can feels it." hissed Profut Big'un.
Grox had just about enough of the Profut's ramblings. "SHUT YER GOB! Das enough of da big'un."
The Profut cackled. He knew Grox was growing impatient, they had been wandering in this maze under the mountain for days, but they were going to be rewarded. "All we need is a foight. A foight to wake da big'un from his slumber. And I see a foight comin' now." He pointed his oversized staff down the hallway, toward the torches in the distance.
Grox sniffed the air, and sense the familiar stench of stunties. These were probably the same ones they encountered outside of the mountain. "Now dats more loik it!"
The Profut delighted as well. The sound and magic of a battle would be what's needed to get da big'un riled up. "Wait, Grox da fateseeker, in dis battle, you must send in da fat'uns first. Those boyz get da waaagh going real good. Da big'un will loik it."
Grox didn't mind the caveat to this coming battle, he was just glad to have one. "KLEEVAHS!" he called to his elite squad of fat'uns. They were renown for fighting brutally with their oversized cleavers, hence the name. "Get da rest of da fat'uns to da front. Dis be our WAAAAGH!"
***
The disciplined duardin were forming their lines, ready to receive the greenskin charge. Bardin Thunderborne had taken his squad of thunderers up to one of the higher paths, and Drake had take the Irondrakes up to the opposite path. The unforged continued to ramble about the 'great green'. Bree approached him, and pointed to the barely discernible greenskins that were becoming visible down the hall. "Is that the great green?"
The unforged manically shook his head, then a sudden series of stomping sounds echoed throughout the halls, stomps so powerful that some of the ceiling tiles in this ancient unkempt hall began to fall to the floor below. They were as long slow clashes, completely different than the rapid footsteps of the now closer greenskins. This was something else. The clashing sound range again, this time the ground shuddered beneath the sure-footed duardin. The unforged turned to Bree, eyes wide open "Great green!"
***
We had another great fight, but this time of 1,500 points. The objective was a single marker in the middle of the board that a unit could pick up and carry, and whoever held it at the end of the battle got a major victory. But the twist was a chance for ceiling tiles in the hold to drop on units and cause mortal wounds. These ceiling tiles are broken free from the stomping of Da Big'un as it gets roused from its slumber with the battle and WAAAGH! energy. Deployment was a standard Hammer and Anvil type. We arranged my new terrain to be a grand hallway running along the length of the board.
Jarom's destruction force was primarily Ogor units, meant to represent only the big ones going into this fight. But he also had profut big'un, his weirdnob shaman, a unit of 'ardboys, and a big unit of greenskin boys. It was of course lead by his Ogor Tyrant, Grox. My Dispossessed force had minimum squads of ironbreakers, irondrakes, hammerers, warriors, thunderers, and longbeards, plus a new Unforged. Along with the usual assortment of heroes: Cogsmith, Runelord, and Warden King, Dunhill, leading the army.
It was a fun game, but was nearly over by the end of turn 3. Ogor units are very powerful and tough, and combined with a few bad charges not getting enough duardin into melee range, very few were surviving the combats near the end. My irondrakes and thunderers didn't get much done because they had to move around and got charged fairly early. Grox was extremely deadly and plowed through just about every unit he charged. Jarom found he could keep Grox on higher ledges, and reach the duardin with his 3" reach gutgouger, while duardin weapons only had a reach of 1", meaning the only ones that could touch him were the ones up on the ledge with him, which was very few.
The big unit of orruk boys didn't reach my main battle line until turn 3, but Grox had also arrived and quickly overwhelmed them. By then destruction had a firm grasp on the objective and there were very few duardin left on the table. Calling for a tactical retreat.
Jarom got the major victory for holding the objective, and rolled 3 renown. I had to take the 1 renown for the loss. On the rewards tables Jarom decided to give Grox another big name on his warscroll, and rolled 'the Fateseeker', granting him a 3+ armor save. Grox is turning out to be quite the power house. Then he rolled Smashing and Bashing for a unit of Ironguts, which he called Da Kleevahs. And Vendetta on a unit of Ardboys, he calls Da Chargahs. For my one renown I rolled Iron Discipline on my newly painted unit of Hammerers. They are Hammer Co.
***
Another tile smashed down right next to Dunhill. He was quickly getting surrounded by filthy savage orruk. There was no stopping them this time. The throng was getting beaten by the numbers, and sheer brute strength of the bigger greenskins. Dunhill called for the retreat, and the rest of the throng tried picking up any wounded they could carry. The ceiling was falling at a much faster rate, until eventually entire chunks of wall and pillar were crashing down. Almost as if something was trying to smash through. Something big.
As the remaining duardin were making their way back, under the cover of falling debris, Bree called out "FATHER! I feel the runes! This way!" She ushered in who she could into one of the doorways leading under the main paths above. They had lost their unforged guide to the magic using orruk, but not before he helped take out a few of the bigger ones. A fitting end for such a tortured soul. May Grungni welcome him at his table.
The falling rock was getting more violent, hastening their retreat. Just as Dunhill entered the doorway, he caught a glimpse at one of the great walls, a shape forming behind the billowing dust. Two large figures were emerging. Bigger than any orruk.
***
Profut Big'un was maniacally laughing, even as orruk was getting smashed and demoralized by the sight. Grox was beginning to make out the shape. He stood in awe. He resolved that moment to never doubt the prophesies and ramblings of the Profut again.
Da Big'un had finally arrived.
A sample record sheet filled out after 2 games. 2 renown means a total of 2 rewards listed. This is all part of the campaign system I made. After this game I will edit the document and create a version 2.0 with some errata we figured out through playtesting. |
Wednesday, November 1, 2017
Forthammer Clan Throng - Hammer Co. - Painted
These guys have managed to fit well into the rest of the Throng. They have a lot more of the blue cloth part than the rest of my models. I enjoyed painting them. Looking forward to seeing them on the table with our next campaign game coming up.
Thursday, October 26, 2017
The Farsetter Holds - Terrain Interlude
Game 2 is happening this weekend, but before that I got some special terrain made for it. Jarom and I decided that the next game should take place within one of the great holds of the mountain range. So I went out with the goal of making enough terrain to fill a 6'x4' table and simulate one of the great halls or interior of a grand dwarven hold. If you remember the Mines of Moria from Lord of the Rings, and Orzammar from Dragon Age: Origins, you get the idea.
One caveat to this, is I had to make it as cheap as possible, and as fast as possible. So I am not making any sort of award winning terrain here. The main build source material here is the really cheap dollar store foamcore. I have already given my review of sorts on dollar store foamcore, but it works here because this terrain really isn't meant to last very long.
I didn't chronicle the exact process and steps I went into for building this, but it really starts with something like this sketch I made in Publisher, then with some simple maths, and ideas sketched and penciled down on it. It becomes a work in progress as you make the terrain pieces.
Going for the build it fast theme, everything is pretty much held together with hot glue. This all took me a couple days to build. The blue stairs are made of course with 1/4" extruded foam board. What took a couple more days was the painting.
All the white foam in the foamcore had to be painted over with a thick layer of cheap black craft paint. Then I spray painted with my trusty Rustoleum grey primer, but in a splotchy pattern, I wanted to create some texture. After that I sprayed with a texture paint, which didn't really do much, honestly. This was a test to see if texture paint could work for terrain, and it really only adds a touch texture, not much of a visual one. I could have gone without it completely. Finally I did edge highlighting with a light gray cheap craft paint. That really brought it all together and proudly showed the details. Another note is I drybrushed a bronze craft paint within the doorways to help them stand out slightly.
The nice thing about these pieces is how modular they can be to represent different layouts with the holds. This is an alternate layout, still for the 4'x6' table.
We look forward to Game 2 this weekend, so stay tuned for that.
One caveat to this, is I had to make it as cheap as possible, and as fast as possible. So I am not making any sort of award winning terrain here. The main build source material here is the really cheap dollar store foamcore. I have already given my review of sorts on dollar store foamcore, but it works here because this terrain really isn't meant to last very long.
I didn't chronicle the exact process and steps I went into for building this, but it really starts with something like this sketch I made in Publisher, then with some simple maths, and ideas sketched and penciled down on it. It becomes a work in progress as you make the terrain pieces.
All the white foam in the foamcore had to be painted over with a thick layer of cheap black craft paint. Then I spray painted with my trusty Rustoleum grey primer, but in a splotchy pattern, I wanted to create some texture. After that I sprayed with a texture paint, which didn't really do much, honestly. This was a test to see if texture paint could work for terrain, and it really only adds a touch texture, not much of a visual one. I could have gone without it completely. Finally I did edge highlighting with a light gray cheap craft paint. That really brought it all together and proudly showed the details. Another note is I drybrushed a bronze craft paint within the doorways to help them stand out slightly.
The nice thing about these pieces is how modular they can be to represent different layouts with the holds. This is an alternate layout, still for the 4'x6' table.
We look forward to Game 2 this weekend, so stay tuned for that.
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